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December 17, 2009
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:iconeriance:
Trying to see if my skills cut it this time. I've attempted to draw this same comic some 3-4 times, and all previous attempts were halted when I found something that totally stomped me when it comes to drawing it. This attempt seemed to be better. The past year of practicing buildings and cars are getting some results. Still, they took FOREVER to draw and took up about 95% of the entire drawing time. :(

The perspective is still getting to me, but It has gotten significantly easier due to practice. At least there dont appear to be any floating people or buildings bent in impossible ways. :)

Will add dialogue should I decide to continue the thing.

EDIT #1: Fix the serious perspective flaw on the car in the lower-middle panel. It's still not 100%, but should bu much less noticeable now. So touched up a few things. Dialogue will be added once the first 5 pages are drawn.

EDIT #2: Added some cheap lights to the buildings in the BG of frame to make it more lively. Fixed the scaling problems and more car issues in the lower-middle frame.

EDIT #3: Added some more details.
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:icondarkknightcuron:
Realizing that this is mostly a work-in-progress as well as a test subject, you set the mood for an early night in the first panel, but none of the other panels seem to suggest this, which will likely be corrected once you start shading, if you do at all. Juggling college and a comic project is rarely an easy thing unless it is directly part of an assignment.

The stairs and curb in panel 2 don't seem realistic and don't appear to be properly scaled with the characters in the comic (a curb to a road, even in the future, would obviously be more than a few centimeters in height). It also seems a little odd (panel 4) that a lot of the vehicles presented have smooth curves while the vehicle the subject is getting out of has very sharp corners, perhaps this is to exude professionalism from onlookers, but it feels very out of place.

Unless the space in the last two panels is going to be taken up by dialogue boxes, I don't feel there's enough going on in the background.

However, the comic isn't without merit. The character designs are very intuitive, and they seem to flow very naturally, no one looking like they're in too much of an awkward pose (the only exception is the middle person in panel 2, it almost looks like he's leaning back). Your skill with buildings has also vastly improved, which lends to the excellent mood produced by the comic.

Overall, the comic does a good job at drawing the reader's attention to critical components, I'm mostly just nit-picking, but a very good comic overall.
What do you think?
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:iconashtonmcvae:
~Ashtonmcvae Jan 4, 2011  Hobbyist Digital Artist
Here ya go man: [link]
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:iconeriance:
*Eriance Jan 4, 2011  Hobbyist General Artist
looks pretty nice there. :nod:
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:iconashtonmcvae:
~Ashtonmcvae Jan 5, 2011  Hobbyist Digital Artist
Thank you very much!
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:iconashtonmcvae:
~Ashtonmcvae Dec 30, 2010  Hobbyist Digital Artist
So uh, ya mind if I try my hand at coloring this page?
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:iconeriance:
*Eriance Jan 3, 2011  Hobbyist General Artist
sure, help yourself. :)
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:iconashtonmcvae:
~Ashtonmcvae Jan 3, 2011  Hobbyist Digital Artist
Sweet. thanks man.
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:iconashtonmcvae:
~Ashtonmcvae Oct 8, 2010  Hobbyist Digital Artist
I gotta tell ya...this is really good. I could see this in a pro line comic book. NOT BAD. PS. Perspective kills me too.
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:iconsoulrailer:
~soulrailer Apr 20, 2010  Hobbyist Digital Artist
strange, you are absolute pro in those mech/character drawings, but this comic seems a bit amaturistic to me

(I think about all the heads are to small for those bodies in this page)

can't wait to see you improve on this :)
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:iconookami2000:
O=
Is this a tease of that comic you mentioned before?
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:iconhellwingz:
i like the 2 girls at the bottom
i like the way u drew their faces
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